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Vision 2017 - Building Cinematic VR: Timeline and Other Techniques
Vision 2017 - Unity + Octane: The Path to Holographic Cinematic Rendering
Vision 2017 - Location-based VR: Creating New Entertainment
Vision 2017 - Social Impact and VR
Vision 2017 - Behind the Scenes of Zero Days VR
Vision 2017 - Narrative Design for XR
Vision 2017 - Artists and the Role of Art in an XR World
Vision 2017 - Multiplayer Design in VR Gaming
Vision 2017 - Beyond the Screen: Using the Real World as Your AR Canvas
Vision 2017 - Making Magic Across Both the Virtual and Real World at PlayStation
Unite Seoul 2017 - Timeline & Cinemachine
Vision 2017 - Film Festivals and VR: Sundance Institute and the Future of Interactive Media